Long ago, a flesh-born demigod called Jhalek roamed these lands. Tales of his heroics are still told by the local villagers. Jhalek’s mighty sword saved countless lives and defeated countless foes…until it was lost. Now, this ancient sword must be found, to slay a ravaging monster that vexes a remote village. Can the Dungeon Knights find this mythic sword in time?
The little village of Fort Woodsreach is made up of several buildings including a general store, the tavern, and the main hall. Several other buildings are scattered among the sloping terrain and meandering road. The Dungeon Knights ride towards the center of town with a pronounced drift toward the tavern.
In the midst of the open market, Tolok breaks the silence, “I heard about this village, it has a rare blend of tobacco that I have wanted to try in my pipe for ages. It is based on a very particular species of plant only found in these woods and hills. I most enjoy getting a few samples during our visit.” Tolok smiles. Tolok smells the fragrant tobacco and tea leaves in the market. “Ah yes, I can smell them now. Exquisite.”
Tolok pulls his pony over and dismounts. “I will catch up with you all later. I can not pass this up. This will make a great entry into my travel journals. Quite thrilling actually.”
The tea merchant standing beneath his canopy bows politely. “Greetings sir, I see you are fond of our tea collection. I feel obliged to tell you that a shipment from the northern Starmere region is due in a few days. They have a minty tea leaf of unique quality.”
Tolok’s eyes grow wide with curiosity. “The yellow cloud mint leaf? You can get that here?” The tea merchant nods affirmatively. “We must stay for a few days until the other teas arrive. Please.”
Bandric and the others agree to stay. “Alright Tolok. We’ll stay. Once we deliver the antitoxin to the Fort, we’re done. We might as well take a little rest. It would be unseemly to finish the mission too early. The Baron might expect that kind of efficiency all the time.” The band turns their horses towards the collection of larger buildings including a tall watch tower and trot off.
Unpacked and relaxed, the heroes share a meal on the bench-tables in the town’s modest tavern. Chalándril negotiates with the tavern keep allowing them to sleep in the main room for the night. “The village really doesn’t have any inns or lodgings. Once the other patrons leave, we’ll bed down for the night. We’ll have to tidy up the room a bit as part of our rate.”
Merimonwë wrinkles her nose. “Tidy up? You mean he wants us to clean, like we’re common house staff? You must be joking. Why I…” The elf catches a stern look from Chalándril. “Fine. I’ll help. This is so beneath my station. Grrr.”
The Dungeon Knights settle in on a little used table and make themselves comfortable. The window is open allowing the gentle breeze and sounds to waft in. Wild loud noises echo through the woods. “What is that sound? Is it a dire wolf or feral beast?” asks Kotyka. “This area seems noisier than others.”
The villagers in the tavern look frightened. No one talks. After a bit of looking around, the villagers all take another drink from their mugs. The tavern is quiet except for the crackling of the fire burning in the hearth. The local patrons drink their mead nervously. “Dang nab it!” shouts an old man. “Someone has got to tell the new fellers about the Monster of the Woods.”
The villagers seem to gasp in unison. “Fine, I’ll do it. Dang nab it. The worse that’ll happen is I’ll die. And that be coming soon anyhow.”
Chalándril asks, “What is the Monster of the Woods?”
“You’ve never heard the Legend of the Monster of the Woods?” The Old Man smacks his lips. “Figured as much. New folk don’t know much about these parts. Aye, this is an old tale passed down from grandfathers for generations. It is older than the Ironfinders Kingdom and the old Sumar Empire. Why it might be older than the Elves.”
Merimonwë looks puzzled. “That would be old indeed...and quite unlikely.”
The Old Man walks over and sits next to the fire.
“When the Monster arrived, no one knows. Nor from whence it came. Always it must feed on the blood of those who work the land. For many seasons, it howled and hunted throughout the village at night. In the morning, chewed up bodies litter the lands. The villager’s plea to the old King of Long Ago was answered. King of Long Ago sent stout warriors. Each one lay dead in the morning. Each one killed by the monster.”
“One day, Lord Thunder heard the prayers of the people. He called his sons to his hall in Asgard. ‘One of you must help these people.’
His youngest son, Jhalek the Fair, stepped forward. Father, ‘I shall go.’
‘Brave are you Jhalek’, said Thunder. ‘Take this mighty sword blessed with sacred mead. Use it, my son, to lay the beast low. Once it is slain, take out the heart and offer it up in fire to me, Lord of Thunder. Other weapons will fail to find purchase in the Monster’s flesh. Only the ancient sword can slay the foul beast when it rises from its sleep.’”
“And so it came to pass that Thunder’s half-mortal son, Jhalek came to the village and slew the Monster. The villagers watched from the fields and rushed to help a mortally wounded Jhalek. They carried him to the great hall and tended his wounds. They held a feast in his honor. In the confusion and merriment, he forgot to take the Monster’s heart. He forgot to offer it upon the altar. He lost the magic sword. The Monster’s body disappeared. No one knew to where it went.”
“Now, every few years on the night of a double full moon, the Monster awakens from its slumber deep in the hills. It comes to feed for a fortnight then returns to who knows where. That is the mystery of the Monster of the Woods. No one has lived and seen it. All we can ever do is hide during the night until it returns to its hidden slumber.”
Merimonwë scrunches her nose. “Isn’t it a double full moon now?”
“Aye, it is. The monster is afoot. Beware when you travel at night. Avoid the howling and you will be safe.”
Gûltar scoffs, “We’ve killed many monsters. It doesn’t seem that tough. My ax is made of dwarven steel. Nothing is stronger than that.”
One of the villagers perks up. “You are monster slayers? Old Man, tell them about the Stone and the Howling Cave. Maybe they can stop the curse.”
“What curse?”
The Old Man points his bony finger. “Weren’t you listening? The Monster of the Woods! That is our curse! Do you think a monster stomping around and killing folk isn’t a curse? Pay attention. If you kill the Monster, you will end the curse. Just find the old sword, kill the Monster, and sacrifice its heart to Lord Thunder.”
Bandric thinks, “That sounds easy enough.”
Chalándril pounds her fist on the table. “What? I don’t think we should get involved in another dangerous mission until we complete our first one.”
“But Chal, it is done. We delivered the antitoxin to the fort’s commander. A report back to the Baron isn’t urgent. A few extra days won’t make a difference.”
“What is the Stone?”
The Old Man adds, “It marks the location of the Howling Cave. Upon the Stone are etched magical runes telling the story as I have told you, give or take a few embellishments. The Stone can point you towards the location of the Sword and possibly the Monster too.”
“What is the Howling Cave and why is it dangerous?”
Villager chimes in, “These foreigners are good. They know what to ask and stuff. I think they’ll be able to do it…unlike the others.”
“What?”
The Old Man waves off the tangent and continues explaining, “The Cave is fraught with danger. No one has ever entered and returned alive.” He looks around dramatically. “Including Lord Jhalek. We fear that his long-dead body still remains within the Cave. We assume his lost sword is somewhere in there too. After all, why would he go in there unless he somehow sensed its location?”
Tolok thinks for a moment. “You think the sword and monster are in the cave, yet earlier you said you did not know where either is. Which is it? Lost or in the cave?”
“My grandfather said the sword was taken there by Spirits to protect the sword and keep it close to the Monster. Alas, no one has been able to retrieve the sword from the caves.” The Old Man smacks his lips. “My mouth is dry. If only I had something to drink.”
Captivated by his story, Kotyka offers her drink. “Here take mine.”
A few gulps later, “Ah, thank you, young woman. Where was I? Yes, go into the Howling Cave, search around for the Monster and kill it before it starts its nightly hunt.”
“Can you tell us what’s in the Cave or where this monster sleeps?”
“That I don’t know. No one knows. You’ll just have to use your wits and figure it out on your own. You are monster hunters, after all, right?”
“Technically dungeon explorers but that often includes killing monsters. Anyway, we will get started in the morning. That should give us plenty of time to explore the cave.”
The villagers begin to murmur amongst themselves. Tolok asks, “What are they saying?”
Merimonwë’s ears turn and listen. “They’re betting on us. Very few are taking the survival bet. Most are betting on whether or not we actually enter the cave. Apparently, we’re stupid and cocky enough to try.”
-
A tall stone stands in a small clearing along the hillside. In the early morning shadows, the pictographic runes appear to glow. Nearby, a large cave entrance lies ominously on the face of a rocky hill. Bones of small rodents and such are scattered around the mouth of the cave.
Tolok attempts to read the pictographs. “This seems to be a very old writing system of the ancient people of this land. I think I can make out most of the meaning. The Stone has more of the story. Jhalek did remember about the Monster’s heart and the instructions of his father. But it was too late. The Monster had fled. He recovered the magic sword and vowed that it would be used again to slay the Monster. He built this cave to protect the sword and discover a worthy owner.”
“What do they mean ‘worthy owner’?”
“I do not know.”
Gûltar takes out his ax. “Well, let’s find out.”
The Dungeon Knights peer into the dark cave mouth. A strong wind blows past the cave making a howling sound. Bandric remarks, “I hope that’s just the wind and not baby monsters of the woods.”
-
Merimonwë looks back at the cave entrance. It looks like a dusty rectangle of light in the dark, rocky tunnel. Isolated patches of plants and roots are scattered along the edges of the wall. Strings and strands of spider webs litter the corners and ceiling of the tunnel. With each uneven step, the strands of spider webs grow thicker and thicker. Kotyka leads the way into the darkness. She uses her short sword like a machete in a web jungle. The thick, sticky strands begin to bind her hand to the sword. Kotyka whispers, “They’re getting thicker. And I don’t mean webs are everywhere. I mean the strands are thicker than string now. And very, very sticky.”
The natural tunnel slopes down into the hillside in a random, zig-zag path. The tunnel is wide in some sections, much thinner in others, but always dark and thick with webs. Merimonwë’s lantern can barely cast light beyond Kotyka. Yet, the Dungeon Knights press on.
Kotyka says, “It opens up further ahead. There may a few other exits in the next chamber.”
The strands are now as thick as fingers, a few as thick as rope. Tolok slips on the uneven, rocky floor and becomes entangled in the thick webs. He struggles against the sticky adhesive, failing to pull himself free.
Bandric orders, “Tolok, stop squirming. You’ll send vibrations along the strands and attract the spider that made this. By the size of these strands, I’m guessing it’s really big.
“Just get me off this thing.”
Gûltar and Bandric finish cutting the gnome out with their knives. “Whew!” exclaims Tolok.
“Guys,” Kotyka points into the darkness. “We have company.” Merimonwë points the lantern up to the ceiling. The multifaceted eyes of several large spiders stare back at the group. They begin to move their long legs, continuing to advance. The chittering of spider voices and clicking of carapace legs sends chills down the Dungeon Knights’ spine.
-
One of the spiders spits out a bolt of webbing that knocks the lantern out of Merimonwë’s hand, adhering her arm to a nearby wall. The lantern lands on its side with a thud. Merimonwë screams, “My hand is stuck. It’s going to be difficult to case fireball like this.”
Bandric adds, “I could use a little more light. My human eyes don’t work so well in the dark.”
A splatter of fluid hits Bandric in the face. Gûltar swings his ax back to his shoulder. Spider guts drip off Bandric’s face. “You’re right about that. Oh, there’s another one behind you.”
Tolok begins his spellcasting as Kotyka deftly tumbles up and over a spider. She lands quietly and stabs the large spider in the thorax. It spins and tries to bite the half-orc with its mandibles. Nimbly avoiding the attack, Kotyka counters with a vicious slash along the large abdomen, releasing a stream of gooey innards.
Meanwhile, Chalándril continues to use her mace to beat the cephalothorax of the other spider. Gûltar continues his spider slaying swings with reckless abandon. “Gûltar stay close so we don’t get lost in the dark. And so I can heal you if you get hurt.”
“Chal, dwarves don’t get lost in tunnels.”
“I wasn’t talking about you. I said ‘we’!”
Bandric picks up the lantern and uses his knife to cut Merimonwë free. “I’m no use in the dark. At least you can see better and do a bit of magic.”
Merimonwë smiles, “You’re pretty cute for a human.”
The elf maiden casts a light spell into the room. The spiders cringe at the sudden appearance of light. “And I’m a team player. Go waste some arrows!”
Bandric puts the lantern down, readies his bow and gets an arrow knocked. “And you’re pretty hot for a hot elf chick.”
Several large dogs appear summoned by Tolok. “Help my friends against these spiders.” The dogs nod their heads and sprint off to surround a spider next to Kotyka and Gûltar. With light and reinforcements, the heroes are able to kill most of the giant spiders and send wounded ones skittering into the dark corners of the cavern.
“Let’s get moving before other spiders return.” The Dungeon Knights set out down a seemingly long tunnel on the left. As Kotyka and Gûltar struggle with the uneven tunnels and clear thick webs, Merimonwë starts getting dizzy.
One moment, she’s looking down a dark cavern illuminated with flickering light. The next moment, she’s outside on a cloudy or smoky field. Flashes of light bring her back and forth between the two visions. The desolate field extends all about her. At least the flashing stopped. Merimonwë sees a cloudy day filled with smoke and nearby explosions. Dirt clods and ash spray all about her. She is looking at Gûltar and Kotyka. Her two friends look different, yet the same.
They are in a trench filled with battle weary human and dwarven warriors. Flash. Merimonwë is running. Explosions surround her. Plods of turf and dirt spray her with each explosion. Beyond the cloud of smoke and falling dirt, she sees the silhouette of a strange creature with many glowing eyes. It raises its strange, long arm. The tip of the stick begins to glow. Flash. She’s back in the dark tunnel with her friends.
Bandric nudges her. “Are you all right? You blanked out there for a moment.”
“Yeah, I’m fine. Gotta clear my head for a bit.” Merimonwë rubs her face with her hand. “Must be the stuffy conditions here.”
Gûltar grumbles, “Looks like we found another group of residents.”
Merimonwë snarks, “This time, I’m starting the fight. Fireball!”
The far end of the cavern is filled with the blinding light and fire of a large fireball explosion. The charred bodies of spiders crumble to the floor. Gûltar steps up and nudges one. “Lass, you baked them well.”
Bandric draws his hunting knife. “We use to eat grilled spiders back home. Let’s carve up a few pieces for eating later. Hate to waste all that fine magical cooking.”
-
Bandric begins to carve up one of the spiders, a large bolt of web hits him in the side sending the human sprawling to the ground. Two more spiders enter from the far tunnel. Tolok activates his beetle cloak and lifts off the ground. He begins to cast a spell. Chalándril turns towards the tunnel, ‟It looks like the fight isn’t over yet. Dungeon Knights, attack!”
Gûltar and Kotyka engage one of the spiders. The spray of spider guts and dwarven blood litter the dark cavern. Another bolt of web nearly hits Kotyka, but her nimble form dodges the dangerous shot. Chalándril helps Bandric up. ‟Get up, we need your bow Ranger.”
Bandric shoots the wounded spider, stopping its advance on the dwarf. The second spider moves in to attack Bandric. Another bolt of web shoots through the tunnel hitting Gûltar’s shield. ‟Damn, we need to stop the creature in the next room!”
Chalándril summon a holy dagger, ‟Athame of the Goddess, strike down my foe!”
The ephemeral dagger stabs at the spider. Gûltar slices into its body as Bandric unleashes more arrows into its thorax. The spider gets a few bites on Gûltar before finally dying. Chalándril moves closer to heal Gûltar. ‟Let’s hurry before our magic expires.”
The Knights enter the next chamber housing a huge spider with large eyes.
‟Now that’s a big spider,” announces Bandric.
The mother of spiders squeals a chittering cry and leaps forward into the front line of the Dungeon Knights. Several celestial badgers drop from the aether onto the spider’s back. They start clawing and biting the spider. Bandric shoots the huge spider as fast as he can. ‟I’m going through a lot of arrows here folks. Can someone pick up a few lying around? I may need them in a few minutes.”
The Mother Spider spits another bolt of web hitting Chalándril, sticking her to the wall. Merimonwë throws a fireball behind the spider burning the back legs and body with a burning fire. The Mother Spider knocks Bandric down with one of her legs.
‟That’s it. I tire of this fight.” Gûltar leaps into the air, spins his ax to the pick side and digs the ax deep into the spider. The weight of his fall forces the ax to rip the side of the Mother Spider open. A flood of spider blood and guts spills out of the opening onto Gûltar.
The Mother Spider collapses and twitches one last time. Gûltar wipes his face clear of the spider guts. Kotyka, help Bandric and Chalándril get free of the spider webs.
Tolok says, ‟The Mother Spider killed my summoned creatures. She was truly a worthy opponent.”
Merimonwë asks, ‟I think the body is collapsing. Wait, her pieces are becoming tiny spiders.”
Chalándril pulls off the last web strings from her body. ‟Everyone back up. This isn’t over yet!”
The Mother Spider’s body completely collapses into a sea of tiny spiders. The swarm of spiders moves towards the Dungeon Knights. Merimonwë steps forward, ‟Everyone, stay back. Burning Hands!”
A sheet of flames bursts forth from her hands. The spider swarm is engulfed in flames. The swarm skitters away from the terrible elf maid. Tolok appears in the room flying high in the air. A puddle of grease appears beneath the swarm. The grease ignites and burns the remaining swarm of spiders.
Tolok exclaims, ‟I believe the Mother Spider is finally defeated. Let us continue our search for the sword.”
-
The webs in the next tunnel begin to fade. They reach an old, wooden wall with a stout door attached. Kotyka inspects the door. She smirks, “Dungeon Knights, we’re back in business. Door. Lock. Underground. We’ve reached a dungeon.”
Gûltar’s eyebrow rises. “Just check it for traps and get the damn thing open.”
Kotyka’s lip quivers. She looks away to focus on the door.
When a door opens, Merimonwë sees a flash of light and then a different door. Merimonwe is alone in the room with the door. The door and wall slide back as if the room is expanding. A mist emerges from the strange door. A silhouette of a strange creature enters the doorway. It raises a strange stick then fires bolts of light at Merimonwë. The bolt blinds her in a flash of light. Then she wakes.
Bandric takes her shoulder and shakes Merimonwë. “It happened again. Are you sure you’re all right?”
“Yes. I’m fine. I think that’s Jhalek.” She points over to the armored skeleton on the far wall.
The Knights find the old bones of an ancient warrior. The heroes respectfully move the bones and body to a makeshift burial blanket. Chalándril ritually prepares the body and begins to bless it. “May Goddess and God accept this noble warrior’s spirit into their longhouse. May his spirit stop wandering the mortal lands and find his way to the Gate of Skulls.”
A whiff of smoke rises from the brittle bones. It grows and transforms into an incorporeal human in ancient armor. His eyes open and he looks at Chalándril.
“Thank you, priestess. But I must refuse your blessing at this time. The mission must be fulfilled at all costs.” The ancient warrior scans the room. “Six of you noble warriors. Do you seek the Sword?”
Chalándril answers, “Yes. The Monster is back. We seek the sword to defeat the Monster…permanently this time.”
“Then I will help as best I can. Listen well to my words. They will help you in your quest.”
Bandric leans over to Merimonwë and whispers, “What’s the deal with all the ghosts? We sure talk to a lot of ghosts. I hope this isn’t going to be some sort of repeating-theme.”
Merimonwë elbows Bandric in the ribs. She whispers sternly, “Listen.” The incorporeal warrior begins his tale in a somber tone.
“In the beginning, people used copper and stone to craft their tools and weapons. The Holy Ones sent to them a prophet who taught them how to forge bronze. Their tools and weapons would be stronger and able to do more work. But the Fane Ones did not want the people to learn the secret of Bronze, so they planned and designed a foulest plan. Using their baleful magic, the Fane Ones created a powerful monster to slay the people of the Gift. The prophet taught the Way of Bronze under the light of the double moon. The lunar magic allowed the Monster to be sent to destroy the people. The prophet called out to the Holy Ones and stood fast against the mighty Monster. Before the Holy Ones could answer, the Monster slew the prophet and descended upon the people. But the Holy Ones did answer and Lord Thunder was first to act and first to strike. He sent forth his mighty weapon; a bolt of holy lightning streaked through the sky and blasted the Monster into the Great Stone. The Monster was gone and the people rejoiced. They gave hails to the Thunder and gave offerings at his altar. The stone carvers wrote a warning upon the Great Stone and a tribute to the Holy Ones. However, the foul magic of the Fane Ones was strong and the power of the Thunderer could not hold it forever. It happened upon the next double full moon that the Monster awoke and escaped its prison. Quivering, raw, without strength, the Monster plopped out of the Great Stone. Quickly it gathered its strength and set itself upon the people again. Many died that first night. The people hid, fled, or fought in vain. By the third night, the power of the Great Stone drew the Monster back into its prison. The story continued for a time.
When the good King of Old ruled the land, the people sought to gain his aid. Learning of the story, he made an offering to the Thunder and asked for help. Though powerful, the King was also wise and did not face the Monster alone. The good King found favor with Lord Thunder. The Thunderer called upon his sons for one to take on the challenge and protect the lands of the King. Jhalek the Fair accepted his fate and did as his father asked. With a magic Sword forged of strong Bronze and a skin filled with Sacred Mead, he set off to fight the monster. Jhalek arrived just as the monster emerged from the stone. But the distance was great and when he got within striking distance, the Monster regained its strength and battled hard. The magic sword dug deep into the armored hide of the Monster, but it was strong and quick. It fled the field and hid. Jhalek searched for the Monster for years. After a time, he grew old and weak. Knowing that his mission must continue, his oath must be fulfilled, he built this dungeon to hide the Sword. I was his shield man. I elected to remain when my lord returned to the halls of his father.
To retrieve the sword, the brave must fulfill three challenges. A Test of Will. A Test of Strength. And a Test of Community. Once you complete each, the Sword will be revealed and you may leave the dungeon. There are six of you, only one need complete each challenge.”
Chalándril steps forward. “I shall take the Test of Will.”
“So be it.” The ghost raises his hand. Flames instantly engulf the priestess. “You must not cry out. Use your will to overcome the flames.”
Bandric moves towards Chalándril to help. The ghost warns, “Do not help her or the test will fail.”
“But the flames are not hot. Why do they burn?”
“Silence!”
Tears well up in Chalándril’s eyes, her hands clench into fists. The pain makes her body tremble. She falls to her knees and pounds the ground with her fist. The trembling stops, and she stands up. The flames still lick the air about her. But she looks at the ghost and nods. The ghost’s hand lowers and the flames disappear.
“The first test is complete.”
Chalándril collapses into Bandric’s waiting arms. Her skin and cloths smolder. She looks up to the human and says, “I just need a moment, please.”
“Now for the Test of Strength, one of you must lift this stone lid.”
Gûltar steps forward. “I will take the Test of Strength because I am the strongest of my team.”
“So be it.” The dwarf steps up to the stone lid.
“I don’t remember seeing this when we came in here.” Gûltar spits on his hands and rubs them together. He bends his knees and reaches for a grip on the stone. With his face pressed against the large stone, he begins to strain. “It’s a lot heavier than it looks, and it looks heavy.”
Gûltar continues to lift and grip and lift. Sweet beads down his face as the veins in his arms bulge with blood. The dwarf lets out a great shout and flips the stone lid onto its side next to a deep hole. “The second test is complete.”
Bent down with his hands on his knees, the sweaty Gûltar asks, “What’s next?”
The ghost lifts his other hand and points down to the hole. “Who will take the Test of Community? This final test requires a great sacrifice. At the bottom of the pit are sharp spikes. Once they taste the blood of a beating heart, the Sword will appear.”
Kotyka mutters, “I’m the best at falling. I could get down there without taking too much damage. And I could climb out once the Sword appears. Chalándril could heal…”
“NO!” screams Chalándril. Gûltar walks over to the hole and jumps in. They can all hear the sound of his body hitting the spikes and bottom of the pit.
“The third test is complete.”
Bandric holds a crying Chalándril back. “No! Gûltar, you stupid dwarf. What were you thinking?”
The ghost turns to her and says stoically, “He was thinking of the good of the community. Sacrificing his life for the ability to save the town and his friends.” He lifts his arm and points to the stone wall. A portion of the stone wall fades from view revealing a room bathed in light.
At the center of the light is a stone table and a bronze sword floating point down in the air. “Kotyka, why don’t you get in there and check for traps. If it’s clear then take the sword.”
“Uh, okay boss.” She enters the room carefully and looks around. “It looks clear.”
In the distance, a faint voice can be heard. “How long does it take to throw a rope down?”
Merimonwë shouts, “Gûltar?”
“Yes. Now throw down a rope or use your magic and float me out of here.” Bandric anchors the rope and throws one end down. When Gûltar reaches the top of the pit, he says, “The spikes are real and they hurt. I passed out for a bit. When I woke, the spikes were gone and so were the holes in my body. Funny thing, I was still laying in a pool of my own blood.”
He looks over at the room. “So that’s what all this fuss was about.” Gûltar steps in and takes the sword. “Not as good as an ax, but I will use it to slay the Monster.”
--
As the Dungeon Knights leave the cave, they walk towards the Great Stone. The stone begins to glow and hum. “The monster is held in the stone, but one of the runes is missing,” says Tolok. “The monster is not on the stone anymore.”
Merimonwë
“Why is it humming? Is it getting louder? Hey look, the runes are glowing now.”
Bandric
“I have a bad feeling about this. Everyone, run!”
Kotyka “Which way?”
Then the arcs of energy around the Great Stone explode in a ball of electricity sending the heroes into all directions. Each hero lands hard on the ground. The glow fades and the stone looks normal again. The Dungeon Knights wake from unconsciousness and stand up slowly. “How long was I knocked out?”
“I don’t know because I was laying here unconscious.”
Bandric sees large footprints in the ground. “Hey! The Monster is loose and moving.”
Tolok says, “The time of the Monster’s release began while we were unconscious. It may already be in the village.”
Gûltar swings his new sword, “Well let’s get going. I’m dressed for a fight and I’m not going to be denied.”
--
The ghost warrior approaches an altar in the dungeon. “My lord, it is time for your return. Worthy warriors have claimed the sword and seek to finish what you began. I await your arrival.”
--
At the village edge, a huge scaly lizard is moving through the village. Atop its unusual head is four strange eyes. Smoky mist waif out of its large mouth filled with sharp teeth. The Monster’s massive tail swings back and forth smashing walls and overturning wagons. The villagers scream as they flee the terrible sight. The Monster rears up on its hind legs and lets out a raucous roar. Its great mouth is filled with sharp teeth dripping with saliva. Each foot ends with terrible talons so sharp they rend the homes and villagers with a single swing.
Merimonwë, “Didn’t we hear that howl before?”
“Stay focused Meri.” Bandric opens up with a volley of arrows. Arrows are bouncing off. “Oh, my gods! Those should have done something. I hit that thing square in the body. The scales are too tough for my arrows.”
“Tolok, drop some of your friends in there. I need cover while I wade into its reach.”
“Yes, Gûltar.” Tolok casts his spell summoning a large bison who promptly charges the Monster. “I will summon a few more in there. I just need time.”
“Hopefully I won’t need that much time.” Gûltar readies his shield and charges into battle with a sword in hand.
Chalándril readies her mace. “He’s going to need some help. Kotyka and Bandric, join me while you two use your magic as best you can.”
“Fireball!” The Monster is engulfed in a burst of flames. “That should hurt a little” gloats Merimonwë.
The battle is savage. Chalándril and Bandric are hurt by the sharp claws and serpentine tail of the Monster. Gûltar manages to remain unharmed while wounding the Monster with the magic sword. With a final strike of its claws, the summoned bison is knocked dead into Bandric. Chalándril rushes over to pull Bandric free but the body vanishes. Gûltar lays a final blow deep into the bowels of the Monster. With a great thud, it drops to the ground. Wasting no time, Gûltar cuts out the heart of the Monster.
“Chalándril, you’re the priestess. We need to get this thing sacrificed as soon as possible.”
Bandric drops down to a knee and gets out his fire making supplies. “I’m on it. Kotyka, go fetch one of the road altars or anything to can find.”
Merionwe, Kotyka, Tolok, and Bandric quickly build an altar and fire. Chalándril sets up the altar and hastily purifies the area. Villagers look warily at what the Knights are doing and the slain body of the Monster. Whispers travel along the edge of the woods, “They killed the Monster.”
Chalándril begins chanting, “Hail Lord Thunder, Master of the Winds, Lightning Thrower, Foe slayer, and Rainmaker. We offer this heart to you as you instructed your son Jhalek centuries ago. Lord Thunder, accept this offering!”
She throws the heart into the fire. Dark clouds roll into the sky above. Rolling thunder echoes in the distance. A lightning bolt streaks across the sky. The Monster’s heart bursts in an explosive ball of light. The Monster’s body melts into a puddle of brown liquid and seeps into the earth.
Bandric “Well, that seemed to work.”
The villagers return to the remains of the village. The Old Man exclaims, “You did it” He pauses. “Is it done? Did you slay the Monster for good?”
Bandric says, “Yep.”
Gûltar adds, “You should keep the sword in case it has babies or an angry mate.”
Old Man is in shock. “It could have babies? “
“It has a mate?” another shouts.
“We’re doomed. There are more of these Monsters!”
Panic in the village begins. Bandric looks over to Gûltar, “You’re going to get us lynched Gûltar. Let’s get going.”
Gûltar shrugs, “By the Maker’s beard, I’m just covering all the logical possibilities.” The Dungeon Knights retrieve their horses and set off onto the main road…before the panicked villagers force them out.
-
The Dungeon Knights collect their reward from the Baron for the delivery. They set out on the road looking for new adventure. Chalandril says, “This money from the Baron won’t last long. We’ll need to find more work, the sooner the better.”
Merimonwë adds, “My only request is nothing to do with goblins or their stinky wet dogs.”
Kotyka says, “Were the goblins the wolves? Is it weird for a wolf-goblin to ride a wolf?”
Merimonwë, ignoring Kotyka’s rambling, says “Or sick pustule people or ancient monsters or anything else weird.”
“Best to head towards someplace useful,” says Gûltar.
Walking in towards the village, the returning shopkeeper stops. “I couldn’t help but overhear. If you’re looking for work, perhaps you can visit the nearby fishing village. They haven’t brought any fish in for several weeks. I’d like to know what’s going on with the fish or the deliveries.”
-
Meanwhile, at the coast, a fisherman sits in his boat with his net and a fishing pole. A scaly claw reaches out of the water and grabs the edge of a fisherman’s boat. The boat bobbles on the water. The fisherman grabs the sides of the boat to steady it. He sees the scaly hand. His eyes grow wide. He drops his fishing pole and scrambles for an oar. Another strange claw grabs the man. The scaly creature is partially out of the water. The creature gets a better grip on the struggling human. The fisherman screams as he’s pulled off his boat and into the water. The small boat rocks back and forth in the water. Tiny bubbles pop where the man was pulled into the waters. After a minute, the bubbles stop and slick of red liquid takes its place.
What happened to the fisherman? What monster is this? Find out next issue.
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Location:
A road near a village by the Thunder Woods
Dungeon Knight Roster:
Bandric (Human Ranger 6)
Chalándril (Half-human Cleric 6)
Gûltar (Dwarf Fighter 6)
Kotyka (Half-orc Rogue 6)
Merimonwë (Elf Sorcerer 6)
Tolok (Gnome Wizard/Conjurist 6)
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“At least you don’t have to sacrifice a virgin.” – Bandric
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